using UnityEngine;

namespace PropSys
{
    [CreateAssetMenu(fileName = "PropSettings", menuName = "ScriptableData/PropSettings", order = 1)]
    public class PropSettings : ScriptableObject
    {
        [Header("Rsc Data")]
        /// <summary>
        /// CurAvlHP-MaxAvlHP-CurMaxHP-MaxHP
        /// </summary>
        public int _maxHP;
        public int _SPPerSlot;
        public int _maxSPSlot;
        public int _MPPerSlot;
        public int _maxMPSlot;
        public int _HPUpgCost;
        public int _SPUpgCost;
        public int _MPUpgCost;
        public int _maxSkillCost;

        [Header("Attack")]
        public int _atk;

        [Header("Move Speed")]
        public float _dftSpd;
        public float _runSpd;
        public float _dashSpd;
    }
}
